Baboon: Difference between revisions

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{{Small}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Small}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|3}} (1d6)<br>
{{HP|3}} (1d6)<br>
{{Speed|30 ft., Climb 30 ft.}}<br>
{{Speed|30 ft., Climb 30 ft.}}<br>
{{Abilities|8|-1|-1|14|2|2|11|0|0|4|-3|-3|12|1|1|6|-2|-2}}
{{Abilities|8|-1|-1|14|+2|+2|11|+0|+0|4|-3|-3|12|+1|+1|6|-2|-2}}
{{Senses|[[Passive Perception]] 11}}<br>
{{Senses|[[Passive Perception]] 11}}<br>
{{Languages|None}}<br>
{{Languages|None}}<br>

Latest revision as of 13:04, 27 April 2025

Small Beast, Unaligned
AC 12    Initiative +2 (12)
HP 3 (1d6)
Speed 30 ft., Climb 30 ft.

  MOD SAVE         MOD SAVE
STR 8 -1 -1 INT 14 +2 +2
DEX 11 +0 +0 WIS 4 -3 -3
CON 12 +1 +1 CHA 6 -2 -2

Senses Passive Perception 11
Languages None
CR 0 (XP 10; PB +2)

Traits

Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Piercing damage.