Crocodile: Difference between revisions
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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br> | {{Large}} {{Beast}}, {{Alignment|Unaligned}}<br> | ||
{{AC| | {{AC|12}} {{Initiative|+0|10}}<br> | ||
{{HP|13}} (2d10 + 2)<br> | {{HP|13}} (2d10 + 2)<br> | ||
{{Speed|20 ft., Swim 30 ft.}}<br> | {{Speed|20 ft., Swim 30 ft.}}<br> |
Revision as of 13:01, 27 April 2025
Large Beast, Unaligned
AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 15 | 2 | 2 | INT | 10 | 0 | 0 | |
DEX | 13 | 1 | 3 | WIS | 2 | -4 | -4 | |
CON | 10 | 0 | 0 | CHA | 5 | -3 | -3 |
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.