Crocodile: Difference between revisions

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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+12}} &nbsp;&nbsp; {{Initiative|0|10}}<br>
{{AC|12}} &nbsp;&nbsp; {{Initiative|+0|10}}<br>
{{HP|13}} (2d10 + 2)<br>
{{HP|13}} (2d10 + 2)<br>
{{Speed|20 ft., Swim 30 ft.}}<br>
{{Speed|20 ft., Swim 30 ft.}}<br>

Revision as of 13:01, 27 April 2025

Large Beast, Unaligned
AC 12    Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.

  MOD SAVE         MOD SAVE
STR 15 2 2 INT 10 0 0
DEX 13 1 3 WIS 2 -4 -4
CON 10 0 0 CHA 5 -3 -3

Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.