Crocodile
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Large Beast, Unaligned
AC 12 Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 15 | +2 | +2 | INT | 10 | +0 | +0 | |
DEX | 13 | +1 | +3 | WIS | 2 | -4 | -4 | |
CON | 10 | +0 | +0 | CHA | 5 | -3 | -3 |
Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Hold Breath. The crocodile can hold its breath for 1 hour.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.