Crocodile

From SRD52
Jump to navigation Jump to search

Large Beast, Unaligned
AC 12    Initiative +0 (10)
HP 13 (2d10 + 2)
Speed 20 ft., Swim 30 ft.

  MOD SAVE         MOD SAVE
STR 15 +2 +2 INT 10 +0 +0
DEX 13 +1 +3 WIS 2 -4 -4
CON 10 +0 +0 CHA 5 -3 -3

Skills Stealth +2
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.