Giant Crab: Difference between revisions

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{{Medium}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Medium}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+15}} &nbsp;&nbsp; {{Initiative|1|11}}<br>
{{AC|15}} &nbsp;&nbsp; {{Initiative|+1|11}}<br>
{{HP|13}} (3d8)<br>
{{HP|13}} (3d8)<br>
{{Speed|30 ft., Swim 30 ft.}}<br>
{{Speed|30 ft., Swim 30 ft.}}<br>

Revision as of 13:02, 27 April 2025

Medium Beast, Unaligned
AC 15    Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.

  MOD SAVE         MOD SAVE
STR 13 1 1 INT 13 1 1
DEX 11 0 0 WIS 1 -5 -5
CON 9 -1 -1 CHA 3 -4 -4

Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)

Traits

Amphibious. The crab can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two

Claws.s.