Giant Seahorse: Difference between revisions

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{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Large}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+14}} &nbsp;&nbsp; {{Initiative|1|11}}<br>
{{AC|14}} &nbsp;&nbsp; {{Initiative|+1|11}}<br>
{{HP|16}} (3d10)<br>
{{HP|16}} (3d10)<br>
{{Speed|5 ft., Swim 40 ft.}}<br>
{{Speed|5 ft., Swim 40 ft.}}<br>
{{Abilities|15|2|2|12|1|1|11|0|0|2|-4|-4|12|1|1|5|-3|-3}}
{{Abilities|15|+2|+2|12|+1|+1|11|+0|+0|2|-4|-4|12|+1|+1|5|-3|-3}}
{{Senses|[[Passive Perception]] 11}}<br>
{{Senses|[[Passive Perception]] 11}}<br>
{{Languages|None}}<br>
{{Languages|None}}<br>

Latest revision as of 13:05, 27 April 2025

Large Beast, Unaligned
AC 14    Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.

  MOD SAVE         MOD SAVE
STR 15 +2 +2 INT 12 +1 +1
DEX 11 +0 +0 WIS 2 -4 -4
CON 12 +1 +1 CHA 5 -3 -3

Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.