Giant Seahorse
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Large Beast, Unaligned
AC 14 Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
MOD | SAVE | MOD | SAVE | |||||
---|---|---|---|---|---|---|---|---|
STR | 15 | +2 | +2 | INT | 12 | +1 | +1 | |
DEX | 11 | +0 | +0 | WIS | 2 | -4 | -4 | |
CON | 12 | +1 | +1 | CHA | 5 | -3 | -3 |
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.