Mammoth: Difference between revisions

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{{Huge}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{Huge}} {{Beast}}, {{Alignment|Unaligned}}<br>
{{AC|+13}} &nbsp;&nbsp; {{Initiative|2|12}}<br>
{{AC|13}} &nbsp;&nbsp; {{Initiative|+2|12}}<br>
{{HP|126}} (11d12 + 55)<br>
{{HP|126}} (11d12 + 55)<br>
{{Speed|50 ft.}}<br>
{{Speed|50 ft.}}<br>
{{Abilities|24|7|10|9|-1|-1|21|5|8|3|-4|-4|11|0|0|6|-2|-2}}
{{Abilities|24|+7|+10|9|-1|-1|21|+5|+8|3|-4|-4|11|+0|+0|6|-2|-2}}
{{Senses|[[Passive Perception]] 10}}<br>
{{Senses|[[Passive Perception]] 10}}<br>
{{Languages|None}}<br>
{{Languages|None}}<br>

Latest revision as of 13:06, 27 April 2025

Huge Beast, Unaligned
AC 13    Initiative +2 (12)
HP 126 (11d12 + 55)
Speed 50 ft.

  MOD SAVE         MOD SAVE
STR 24 +7 +10 INT 9 -1 -1
DEX 21 +5 +8 WIS 3 -4 -4
CON 11 +0 +0 CHA 6 -2 -2

Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)

Bonus Actions

Trample. Dexterity Saving Throw: DC 18, one creature within 5 feet that has the Prone condition. Failure: 29 (4d10 + 7) Bludgeoning damage. Success: Half damage.

Actions

Multiattack. The mammoth makes two Gore attacks.

Gore. Melee Attack Roll: +10, reach 10 ft. Hit: 18 (2d10 + 7) Piercing damage. If the target is a Huge or smaller creature and the mammoth moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.