Illefarn
Daggerford
Dragonspear Castle
The Secret Files
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Living in DaggerfordIn general, people find life rather peaceful in Daggerford, even if it is occasionally disturbed by some magical catastrophy, the Queen stomping around in animal form or some other minor hazard. The government works on keeping its citizens safe (which explains some of the tax rate), yet free to express themselves without pressure. [In game terms, the region has more or less Neutral Good outlook, with some Lawful tendencies.] The government sees that it is its duty to ward off starvation and disease, evil that lurks in the world, and give people an opportunity to experience happiness without expense of others. The government also regulates prices to some degree (i.e. guilds do not have a presence in Illefarn and the city has free enterpreneurs) and moves to block unfair practices. In order not to drain the wealth from its citizens, the government has set up temporary measures (such as sale of lanterns, exclusive sales of alchemical goods) to fund rebuilding project. A notable sum of money is also given by the Queen's Council for rebuilding destroyed infrastructure and to create new systems. The government tries to purchase mundane works as much as possible from local workers in order to revitalize the wealth of population. This may not be for the liking of everyone: it is rumored that certain powers that be in Waterdeep area do not like ideas such as free education and guildless systems, let alone some experimental democracy. It is possible that this may produce a backlash of some sort. Some costs of living, open jobs, and other information, as per 1.1. 1366: Alchemical goods:
Animals within city: In general, bringing animals into the city is not forbidden; due to druidic presence in the city, even dangerous animals are accepted to a certain degree. The city watch may require to collar and/or muzzle animals, or have a discussion with the resident druids to see if the animal is comfortable amongst the crowds and that the owner is able to control the behavior of his or her pet. In any case, cruelty to animals isn't allowed, and quite frankly, it isn't the smartest move, either — it may upset the druids too much, and that may result a nasty backlash. A skilled butcher is adviced to learn how to stun the animal before killing it and draining the blood. Live animal sacrifice isn't allowed, either. Druids (and similar) are allowed to wander around the city in their animal forms, as long as they carry some form of clearly seen identification that helps the city watch to recognize them as friendly instead of wild or hostile animals. The druids are, of course, required to behave well while in animal form (so no rampaging through the city, hassling the chicken and worrying the sheep, please). Building lot, craftsmen and businesses:
Building lot, residents:
Charity: Although charity has been the main function of many temples in the past, the government of Illefarn feels that no citizen should go hungry, unclothed, or ill. Therefore, several governmental charity programs have been started to ward off the evils of the world in cooperation with the temples. However, just like teaching the temples are required to do, this is completely secular and does not require membership in any of the city temples.
City maintenance: TODO. 1 maintenance workman per 200 occupants. City parks: As the region is ruled by a druidic Queen, the city of Daggerford has started a park project with the Queen's disciples: certain regions of the city are going to be forested into small parks, where people can freely spend time and enjoy the cool shade of trees. Some sections of these parks will be reserved for residential use for races that prefer arboreal environment. Prices for these areas will be announced later (as the trees take some time to grow up). City watch: TODO. 1 watchman per 100 occupants. Death: Life is not forever, and death happens now and then; death due to violence for a citizen of Illefarn is rare (the enemies tend to meet this fate more often), and the city is currently (1366) planning to overhaul the burial lot outside of the city. At the moment some plans are made to push cremation as the favored method of burial (due to lack of corpse, the enemies have harder time to even try to use bodies for unliving fodder) and to sanctify the area in general with protective blessings from various temples and gods. The city makes it a point to bury everyone, to hallowed ground, even if the deceased or his or her family cannot afford it and take care of the grave afterwards. The burial method is chosen by the deceased (if he or she made a will) or by the family (if no will can be found); in unknown cases, general reverence will be followed and the bodies are cremated. The bodies of enemies are cremated, and scattered on a separate, hallowed area from the main graveyard, with utmost decency and a small plaque noting the instance where they were slain. A burial lot for a corpse costs 10 gp, 1 gp per year for maintenance. Cremation costs 3 gp, and the default memorial plaque costs 2 gp; no yearly maintenance fee. A mausoleum is a case-by-case deal, and crypts or boneyards are not allowed. In general, a mausoleum needs to be warded, and the bodies treated in a way that makes it either impossible or very hard to use them as undead. These precautions tend to make them as a deal for rich people only. Burying dead people to unhallowed grounds is forbidden. Diplomatic relations: TODO. Emergency funds and their use: TODO. Environment and resources: TODO. Woods. Mining. Other building materials. Farming: TODO. Firebrigade: TODO. 1 fireman per 300 occupants. Library: TODO. Lights: The city has been illuminated (little by little) with magical lighting provided by the Queen's Council: each building must be outfitted with at least two streetlights, shedding light to the streets at night; each household is required to flip the light open when the sun sets or darkness falls. The project begun 1366, and it is an ongoing project with no plans of stopping before the city is safely lit so people can travel without a hassle at night. These magical lanterns are also available for indoor use and for gardens as well; individual modifications, decorations, or even custom-made lanterns can be purchased as well. Magic: Casting damaging (physically or mentally, and this includes charms) spells within Illefarn region is not allowed; exceptions to this include self-defense, or attempts to defuse situations without violence (i.e. charming an orc or thief who is trying to attack you is allowed, as long as you remove yourself from the situation). Sharing healing magic is highly recommended and volunteering to cast spells during hardships is generally viewed as the right thing to do. Arcane spellcasters (of wizard or sorcerer type) who wish to sell their services should notify the House of Magic before doing so; the chances are that the House of Magic may even offer temporary lodgings for this particular purpose. Bards should report to Bardello. In general, spellcasting is fairly common in Daggerford, and the presence of three major temples plus the House of Magic and the Bardello make it a part of everyday life: the chances are that the average citizen sees someone practicing magic, or someone important who practices magic, nearly every day. Militia and military: TODO. Museum: TODO. Paper mill and printing press: At the moment the city is trying to attract the services of a papermaker and printing press; the purpose of both is to bring more money into the coffers of the city to rebuild the area even more efficiently. Both vacancies are still open, and both businesses will receive their building lot for free plus the buildings required; the contract requires them to work for five years for the city and hand over parts of the income, after which they can continue as free enterpreneurs. Portals: There are two public portals located in Illefarn area: one portal stands between Daggerford and Dragonspear Castle, and the other one is between Dragonspear Castle and Ankhapur of Lake of Steam. Citizens of Illefarn can travel for free by foot between Daggerford and Dragonspear Castle (each citizen, after registration, is given a metal badge that can be used for a free entrance).
Costs for travelling between Ankhapur and Dragonspear Castle may vary. Each end has a brief summarization of Illefarn's laws posted in various languages and the guards are required to inform travellers about changes in laws. Prices: Daggerford's prices are of normal value: most staple products have a normal cost, but fancier or generally uncommon products may be more expensive, although available, thanks to Aurora's Emporium. The city is actively recruiting craftsmen and business, giving them tax breaks or other benefits during their first year of stay, especially if the crafters pick up the task of educating children and other citizens. Public celebrations: The city funds several public celebrations, and purchases food and drink from locals to be served during the revels. Public holidays funded by the city are:
Registration: As the previous records were lost in the disappearance of Daggerford in 1358, the new city has started to collect information about their citizens: names, species, date of birth, state of social status (married or not), children born, if moved out, date of death. This is completely free service for families and free research access will be provided for those who want to write down their family chronicles, after they've proven their identity and permission to access these files. Tax records are made based on this information, plus occupation. The city also records adventuring parties, and gives written means of identification; this costs 100 gp per party of five, and +5 gp per person thereafter. School and education: TODO. Sewer and waste management: TODO. Taxation: TODO. Temporary governmental vacancies: TODO. Geofront. Building projects. Yearly magical research projects: TODO. |